Wednesday, April 19, 2017

Peano

"Peano is an open source C++ solver framework. It is based upon the fact that spacetrees, a generalisation of the classical octree concept, yield a cascade of adaptive Cartesian grids. Consequently, any spacetree traversal is equivalent to an element-wise traversal of the hierarchy of the adaptive Cartesian grids. The software Peano realises such a grid traversal and storage algorithm, and it provides hook-in points for applications performing per-element, per-vertex, and so forth operations on the grid. It also provides interfaces for dynamic load balancing, sophisticated geometry representations, and other features. Some properties are enlisted below.

Peano is currently available in its third generation. The development of the original set of Peano codes started around 2002. 2005-2009, we merged these codes into one Peano kernel (2nd generation). 2009, I started a complete reimplementation of the kernel with special emphasis on reusability, application-independent design and the support for rapid prototyping. Currently, HPC challenges and extensions dominate the development. All data you can download today are stable, i.e. the interfaces will not change. Updates to the kernel (in particular to speed up simulations) will be hidden from any application or will be made available due to additional, non-mandatory APIs.

Peano is plain C++ code and depends only on MPI and Intel's TBB or OpenMP if you want to run it with distributed or shared memory support. C++ 11 is used. There are no further dependencies or libraries required. If you intend to use Peano, we provide a small Java tool to facilitate rapid prototyping and to get rid of writing glue code. This Peano Development Toolkit (PDT) is pure Java and uses DaStGen. While we provide the PDT's sources, there's also a jar file available that comprises all required Java libraries and runs stand alone."

http://www.peano-framework.org/home.shtml

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