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Sunday, May 7, 2017

Kerbal Space Program

"Kerbal Space Program (KSP) is a space flight simulation video game developed and published by Squad for Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, and will be made available on Wii U at a later date. In the game, players direct a nascent space program, staffed and crewed by humanoid aliens known as "Kerbals". The game features a very realistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and Bi-elliptic transfer orbits.

The first publicly available version was released digitally on Squad's Kerbal Space Program storefront on 24 June 2011. The game then became available on Steam's early access program on 20 March 2013.[1][2] The game was officially released out of beta on 27 April 2015. Kerbal Space Program has support for mods that add new features, and Squad have often added popular ones into the game officially, such as mods for resource mining and context-based missions.[3] Notable people and agencies in the space industry have taken an interest in the game, including NASA and SpaceX's[4] Elon Musk.

The player controls the flow of space program operated by Kerbals, a race of small green humanoids, who have constructed a fully furnished and functional spaceport (known as the Kerbal Space Center, or KSC) on their homeworld Kerbin, which is modelled after Earth. Despite being shown as funny cartoon-like little green men, sometimes lacking common sense,[5] they have shown themselves to be able to construct complex spacecraft parts and perform experiments.

Gameplay has three distinct phases that can be divided into "construction", "flight" and "exploration". Players can create rockets, aircraft, spaceplanes, rovers, or other craft from a provided set of components. Once built, players launch their craft from the in-game space center's launch pad or runway, attempting to complete player-set or game-directed missions while avoiding various opportunities for partial or catastrophic failure such as lack of fuel or structural failure.

Missions (either player-set or proposed in the form of "contracts" with set parameters to achieve) involve goals such as reaching a certain altitude, escaping the atmosphere, reaching a stable orbit,[6] landing on a moon or planet, capturing asteroids, and creating space stations and surface bases.[7] Players also set challenges for each other on the game forums, such as visiting all five moons of Jool (the in-game analog for Jupiter) or using mods to test each other's craft in air combat tournaments.

Once a spacecraft is built, it is placed on the launchpad or the runway and is ready for launch. Players control a spacecraft in all three dimensions with little assistance other than a stability system to keep their rocket pointed at a player-specified direction or to keep a constant attitude.[8] If the rocket has enough thrust and fuel, it is possible to reach orbit or even travel to other celestial bodies. In flight, to visualize the player's trajectory, the player must switch into map mode. The map shows the orbit or trajectory of the current craft as well as the current position and trajectory of other spacecraft and planetary bodies.[8] Planetary bodies and other spacecraft can be targeted in order to view information needed for rendezvous and docking such as ascending and descending nodes, target direction, and relative velocity to the target. While in map mode, players can also access 'maneuver nodes' which can be used to plan out trajectory changes in advance.

Historical spacecraft can be recreated and their accomplishments mimicked, such as the Apollo program, the Mars Science Laboratory rover, or the International Space Station.[9] Players may also install mods which can implement destinations, weapons, rocket parts, and goals for the game, such as mining for resources or incrementally deploying an interplanetary communication network. Mods can also consist of informational displays showing craft and orbital statistics such as delta-V and orbital inclination. Squad has often implemented popular mods into the stock game, such as the "Karbonite" resource mining system made by user RoverDude."

The price of entry is $40.

https://en.wikipedia.org/wiki/Kerbal_Space_Program

https://kerbalspaceprogram.com/en/

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