"Smoothed particle hydrodynamics (SPH) is a meshless Lagrangian method
that has been successfully applied to computational fluid dynamics
(CFD), solid mechanics and many other multi-physics problems. Using the
method to solve transport phenomena in process engineering requires the
simulation of several days to weeks of physical time. Based on the high
computational demand of CFD such simulations in 3D need a computation
time of years so that a reduction to a 2D domain is inevitable. In this
paper gpuSPHASE, a new open-source 2D SPH
solver implementation for graphics devices, is developed. It is
optimized for simulations that must be executed with thousands of frames
per second to be computed in reasonable time. A novel caching algorithm
for Compute Unified Device Architecture (CUDA) shared memory is
proposed and implemented. The software is validated and the performance
is evaluated for the well established dambreak test case."
http://www.sciencedirect.com/science/article/pii/S0010465516303666
https://data.mendeley.com/datasets/8vpwwh8th5/1#file-44cc52a0-fbe9-4c7e-8fb1-8fcd0a8eb9f9
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