asyncio
framework."https://github.com/MagicStack/asyncpg
https://magic.io/blog/asyncpg-1m-rows-from-postgres-to-python/
https://magicstack.github.io/asyncpg/current/
Where the chairs are arranged with exquisite precision, and the rosin bag is always full. Or perhaps (yet) another attempt to keep track of those things of which we think we need to keep track.
asyncio
framework."concurrent.futures
and dask
APIs to moderate sized
clusters.Distributed
serves to complement the existing PyData analysis stack.
In particular it meets the following needs:pip
installable
and easy to set up on your own cluster.dask-scheduler
process coordinates the actions of several
dask-worker
processes spread across multiple machines and the concurrent
requests of several clients.client.submit(function, *args, **kwargs)
or by using the large data
collections and parallel algorithms of the parent dask
library. The
collections in the dask library like dask.array and dask.dataframe
provide easy access to sophisticated algorithms and familiar APIs like NumPy
and Pandas, while the simple client.submit
interface provides users with
custom control when they want to break out of canned “big data” abstractions
and submit fully custom workloads."sshd
. Teleport enables teams to easily adopt the best SSH practices like:
Recent researches on neural network have shown great advantage in computer vision over traditional algorithms based on handcrafted features and models. Neural network is now widely adopted in regions like image, speech and video recognition. But the great computation and storage complexity of neural network based algorithms poses great difficulty on its application. CPU platforms are hard to offer enough computation capacity. GPU platforms are the first choice for neural network process because of its high computation capacity and easy to use development frameworks. On the other hand, FPGA based neural network accelerator is becoming a research topic. Because specific designed hardware is the next possible solution to surpass GPU in speed and energy efficiency. Various FPGA based accelerator designs have been proposed with software and hardware optimization techniques to achieve high speed and energy efficiency. In this paper, we give an overview of previous work on neural network accelerators based on FPGA and summarize the main techniques used. Investigation from software to hardware, from circuit level to system level is carried out to complete analysis of FPGA based neural network accelerator design and serves as a guide to future work.
Parallel computing has become an important subject in the field of computer science and has proven to be critical when researching high performance solutions. The evolution of computer architectures (multi-core and many-core) towards a higher number of cores can only confirm that parallelism is the method of choice for speeding up an algorithm. In the last decade, the graphics processing unit, or GPU, has gained an important place in the field of high performance computing (HPC) because of its low cost and massive parallel processing power. Super-computing has become, for the first time, available to anyone at the price of a desktop computer. In this paper, we survey the concept of parallel computing and especially GPU computing. Achieving efficient parallel algorithms for the GPU is not a trivial task, there are several technical restrictions that must be satisfied in order to achieve the expected performance. Some of these limitations are consequences of the underlying architecture of the GPU and the theoretical models behind it. Our goal is to present a set of theoretical and technical concepts that are often required to understand the GPU and its massive parallelism model. In particular, we show how this new technology can help the field of computational physics, especially when the problem is data-parallel. We present four examples of computational physics problems; n-body, collision detection, Potts model and cellular automata simulations. These examples well represent the kind of problems that are suitable for GPU computing. By understanding the GPU architecture and its massive parallelism programming model, one can overcome many of the technical limitations found along the way, design better GPU-based algorithms for computational physics problems and achieve speedups that can reach up to two orders of magnitude when compared to sequential implementations.
"Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming hardware devices for scientific computing and compare their performance with specialized supercomputing general purpose graphics processing units (GPGPUs). We use the OpenCL SHOC benchmark suite, which is a measure of the performance of compute hardware on various different scientific application kernels, and also a popular public distributed computing application, Einstein@Home in the field of gravitational physics for the purposes of this evaluation."
"On the other hand, the evolution of computer architectures towards multicore processors even in stand-alone workstations enabled important cuts of the execution time by introducing the possibility of running multiple threads in parallel and spreading the workload among cores. This possibility was boosted up by the general purpose parallel computing architectures of modern graphic cards (GPGPUs). In the latter, hundreds or thousands of computational cores in the same single chip are able to process simultaneously a very large number of data. It should also be noted that an impressive computational power is present not only in dedicated GPUs for high-performance computing, but also in commodity graphic cards, which make modern workstations suitable for numerical analyses. In order to exploit such a huge computational power, algorithms must be first redesigned and adapted to the SIMT (Single Instruction Multiple Thread) and SIMD (Single Instruction Multiple Data) paradigms and translated then into programming languages with hardware-specific subsets of instructions. Among them, one of the most diffuse is CUDA-C, a C extension for the Compute Unified Device Architecture (CUDA) that represents the core component of NVIDIA GPUs. As a matter of fact, the use of GPUs for scientific analysis, which dates back to mid and late 2000s [31]; [32]; [33]; [34] ; [35], dramatically boosted with a two-digit yearly increasing rate since 2010. Just looking at the computational physics realm, several GPU-specific algorithms have been proposed in the last three years, e.g., for stochastic differential equations [36], molecular dynamics simulations [37] ; [38], fluid dynamics [39] ; [40], Metropolis Monte Carlo [41] simulations, quantum Monte Carlo simulations [42], and free-energy calculations [43]."
conda create -n uvcdat -c uvcdat uvcdat hdf5=1.8.16 pyqt=4.11.3
source activate uvcdat
source deactivate uvcdat
conda create -n FERRET -c conda-forge pyferret --yes
Enter the environment via:
source activate FERRET
Exit the environment via:
source deactivate FERRET
Our proposed approach is based on OpenCL implementations of the Berkeley dwarfs. We use our benchmark suite (OpenDwarfs) in characterizing performance of state-of-the-art parallel architectures, and as the main component of a methodology (Telescoping Architectures) for identifying trends in future heterogeneous architectures. Furthermore, we employ OpenDwarfs in a multi-faceted study on the gaps between the three P’s in the context of the modern heterogeneous computing landscape. Our case-study spans a variety of compilers, languages, optimizations, and target architectures, including the CPU, GPU, MIC, and FPGA. Based on our insights, and extending aspects of prior research (e.g., in compilers, programming languages, and auto-tuning), we propose the introduction of grid-based data structures as the basis of programming frameworks and present a prototype unified framework (GLAF) that encompasses a novel visual programming environment with code generation, auto-parallelization, and auto-tuning capabilities. Our results, which span scientific domains, indicate that our holistic approach constitutes a viable alternative towards enhancing the three P’s and further democratizing heterogeneous, parallel computing for non-programming-savvy audiences, and especially domain scientists.